Lights have come a long way in the last 17 years |
Lighting for bicycles circa 2005 was generally centered around 24hr racing needs. Sure, you had your commuter lights, and I'll get to some of those, but generally speaking, a light only had to be blazingly bright for a little over an hour, maybe two (typical lap times at big 24Hr races were in the 1-2 hour range) and you'd be back at the pits where you'd grab another battery pack and so on.
There weren't really any needs being seen beyond that in terms of run time, different light levels, compact design, or what have you. Commuter lights were, frankly, a joke up until the mid-00's. I recall us selling halogen lights right up to about 2004. LED light technology was in its infancy at this time.
The Blackburn Quadrant was a popular commuter light circa 2004-2005, but was a poor quality LED light. |
I should mention that I will be primarily looking at this topic from my unique perspective in gravel events. At the time, Trans Iowa, The Dirty Kanza 200 (Now Unbound Gravel), and the Good Life Gravel Adventure (now Gravel Worlds) were the only 'big' events that required a light at all. Some smaller events which no longer exist did take place at night, such as the Moonlight Metric, which I did a couple of times, or the one-off Moonlight Madness event, which was an all-nighter as well. But for the most part, it was Trans Iowa that required the most from lighting back in the day.
From my archived blog posts I was able to pull out a bunch of images and was reminded of how things were difficult for the night time gravel grinder back then. What I discovered overall are a few things. First, lights were pitifully weak and had really bad light throw and patterns back then. Secondly, most 'long-run' time set ups (More than 5-6 hours) needed heavy battery packs which had to be externally mounted to frames, bodies, or put into bags. Finally, there were great lights, but they were very expensive and had short run times.
The Cateye Triple Shot was one of the first really good LED lights |
Lights like Cateye's then new Triple Shot, which debuted circa 2005, was a promising light, but it was focused on the endurance 24hr scene, and run times were low compared to what was necessary for Trans Iowa. Still, we could see then that this was where lights needed to go, we just needed longer run times.
One thing that is overlooked here is that gravel events had unique needs. These typically were not addressed in these earlier lighting solutions where all-out power dominated the feature set with narrowish beam patterns that wasted a lot of the light in its beaming twoard the shy. But as you might know from mountain biking, sometimes your bike is pointed down, but you need the light 'out front', not pointed down at the trail, so these big, halo beam patterns made sense for MTB.
Another issue we had was the nature of gravel, which has a LOT of higher frequency vibrations, and that would rattle loose mounts, lights, and other stuff! Early on into Trans Iowa riders found that a lot of equipment they attached to their bikes would be jettisoned off into the ditch or onto the gravel unexpectedly due to the severity of these vibrations. Fortunately, that is not an issue with these newer mounts which are much more secure.
Just before the start of Trans Iowa v5 in 2009 |
So, above we have the riders gathering for the start of the fifth Trans Iowa in 2009. Keep in mind things like the Cateye Triple Shot have been around a few years already. That said, you can see that riders are opting for lower power, (note- not because they wanted to), options with longer run times. There are not a lot of helmet mounted lights, and the lights that are on are not all that impressive. The reflections of the camera flash from the reflective treatments is a LOT brighter than any lighting here.
Trans Iowa v7 start line. |
Two years later we start to see some seriously powerful lights creeping into use by the riders. By this time, in 2011, lighting technology had taken a bit of a turn. No longer were the lighting choices all about endurance 24hr riding. Now commuting needs were creeping into the picture, and smaller companies were fulfilling needs that the big companies couldn't cover, or wouldn't. Meanwhile, other older companies fell to the wayside as they were passed by in the ever changing LED technology of that time.
One of the companies I was aware of at the time that was really pushing the boundaries with powerful LED lights and long run times was Ay Up from Australia. While they still required external battery packs, they were minimized in size and were easily swapped out if need be. I know several top riders of the day relied on this company's lights. But they were expensive and you kind of had to be 'in the know' to even be aware of them.
It's hard to believe what we used to rely on a dozen or more years ago for lights. This was from the Moonlight Metric. |
By T.I.v10 in 2014 lights had become pretty good and reasonably priced. (Image from a film by P. Ross) |
The new Planet Bike "Dual Blaze" |
Now you can have 1500 Lumen power in light with Medium settings that run up at 800 Lumen for hours and hours. We couldn't even get 800 Lumen lights in the early days! Now? Slap down a Benjamin and walk out with a self-contained, lightweight, durable, reliable light that will be all you'd ever need. Something that would have cost hundreds of dollars back in the day, if you could even find such a thing with those run times.
So, it is easy to forget where we have come from with regard to lights for night time gravel riding. It's a really fun thing to do, and the lights are not really a barrier to the pursuit of the past time anymore. But yeah, about that...... Trans Iowa is gone. Who needs lights anymore for long gravel events, right?
Well, it's funny when I think about this. Obviously, Iowa Wind and Rock is kind of the evolution of Trans Iowa, but right about when I stopped T.I. other events decided this long distance deal was a thing. Unbound did the XL distance, (originally the DKXL), and then Gravel Worlds added a "Long Voyage" distance as well. So, yeah, you need long runtime, high-output lights. If you do those events, at any rate.
So, there is a brief overview of lights from the earliest "Modern Gravel" era days till now. I hope that you enjoyed that look back at lights.
Great look back! A long way from Wonder Lights.
ReplyDeleteThanks!